政府計畫(GRB),建議「依年度遞減排序」,以查看最新的研究方向。
畢業學年度 | 論文標題 | 連結 | 學位 | 畢業時長(years) |
---|---|---|---|---|
關鍵字 | ||||
112 | 以GPT大... 以GPT大型語言模型結合問答關係策略建構輔助英語自主學習之對話機器人 (Constructing a Chatbot to Assist Self-Regulated English Learning by GPT Large Language Model and Question-Answer Relationship Strategy) | NTHU | 碩 | 無口試日期 |
大型語言模型(Large Language Model)、對話機器人(Chatbot)、問答關係策略(Question-Answer Relationship)、自主學習(Self-Regulated Learning) 大型語言模... | ||||
112 | 在自主學習... 在自主學習環境比較不同提示策略對大型語言模型回應的影響 (Comparing the effects of different prompt strategies on the reply of large language models in a self-regulated learning environment) | NTHU | 碩 | 無口試日期 |
自主學習(self-regulated learning)、大型語言模型(large language models)、搜尋增強生成策略(retrieval augmented generation)、鏈式提示策略(prompt chaining) 自主學習(... | ||||
112 | 建構假新聞... 建構假新聞特徵輔助辨識系統與分享行為分析之研究 (A Study Aims to Construct a System that Could Aid to Recognize Fake News and Share the Behavioral Analysis.) | NTHU NDLTD | 碩 | 5.46 |
假新聞(Fake News)、實體辨識(Named Entity Recognition)、文字探勘(Text Mining)、虛假指數(Disinformation Index) 假新聞(F... | ||||
112 | 以機器學習... 以機器學習分析社群媒體上球隊認同感之研究 (Research of Team Identification in Social Media Based on Machine Learning) | NTHU NDLTD | 碩 | 2.46 |
機器學習(machine learning)、自然語言處理(natural language processing)、社群媒體(social media)、球隊認同感(team identification)、球迷特性(fan characteristics) 機器學習(... | ||||
111 | 使用眾包數... 使用眾包數據的資料探勘與視覺化呈現城市活力之研究 (Using Data Mining and Visualizattion of Crowd-Sourcing Data to Illustrate the City Vitality) | NTHU NDLTD | 碩(提早入學) | 2.47 |
眾包數據(Crowdsourced data)、城市活力(Urban vitality)、基於位置的社交媒體(LBSM)(Location-Based Social Media)、電信信令(Telecom signaling)、GoogleMap(GoogleMap)、城市功能(city functions) 眾包數據(... | ||||
111 | 虛擬實境記... 虛擬實境記憶迷宮應用於社會科學習之研究—以鄭和下西洋學習內容為例 (Application of Virtual Reality Memory Maze in Learning Social Studies—Taking Zheng He’s Expedition as an Example) | NTHU NDLTD | 碩 | 2.95 |
尋路(wayfinding)、記憶宮殿(memory palaces)、虛擬實境(virtual reality)、學習成效(learning achievement)、學習動機(learning motivation)、認知負荷(cognitive load) 尋路(wa... | ||||
111 | 探討以虛擬... 探討以虛擬實境模擬思覺失調症狀於大眾同理心與態度的影響 (Exploring the impact of virtual reality simulation of schizophrenia symptoms on public empathy and attitude) | NTHU NDLTD | 碩 | 1.95 |
虛擬實境(Virtual Reality)、思覺失調症(Schizophrenia)、同理心(Empathy)、態度改變(Attitude Change) 虛擬實境(... | ||||
111 | 擴增實境運... 擴增實境運用於國小幾何教學對學生學習成就、學習動機與認知負荷之影響 (The Effects of Augmented Reality on Students' Learning Achievement, Motivation, and Cognitive Load in Teaching Elementary Geometry) | NTHU NDLTD | 碩 | 2.93 |
擴增實境(Augmented Reality)、行動載具(Mobile devices)、國小幾何(Elementary geometric concepts)、學習成就(Learning achievement)、學習動機(Learning motivation)、認知負荷(Cognitive load) 擴增實境(... | ||||
111 | 以虛擬實境... 以虛擬實境技術建構全境式火場求生模擬演練學習系統 (Using Virtual Reality Technology to Build a Full-Scale Fire Survival Simulation Learning System) | NTHU NDLTD | 碩(提早入學) | 2.43 |
虛擬實境(Virtual reality)、防災教育(Disaster prevention education)、火災防災演練(Fire prevention drills)、火災防災素養(Fire Preparedness Competence)、記憶延續性(Memory continuity) 虛擬實境(... | ||||
111 | 臺灣北部眷... 臺灣北部眷村景點線上旅遊目的地意象之研究:以社群媒體為例 (Exploring Online Destination Image of Military Dependents’ Village Attraction in Northern Taiwan: A Study Using Social Media as an Example) | NTHU NDLTD | 碩 | 2.89 |
眷村文化(military dependent village culture)、線上目的地意象(online destination image)、旅遊行銷(tourism marketing)、可持續發展(sustainable development) 眷村文化(... | ||||
111 | 體感式虛擬... 體感式虛擬實境環境對於英文單字學習之影響 (The Effect of Embodied Virtual Reality Environments on English Vocabulary Learning) | NTHU NDLTD | 碩 | 5.83 |
虛擬實境(Virtual Reality)、記憶(Memory)、英文單字(English Vocabulary)、存在感(Presence)、焦慮(Learning Motivation)、學習動機(Anxiety) 虛擬實境(... | ||||
111 | 以文字探勘... 以文字探勘及視覺化技術分析網路評論為基礎之餐廳推薦系統 (The Restaurant Recommendation System Based on Text Mining and Visualization Techniques of Google Reviews) | NTHU NDLTD | 碩 | 1.74 |
社群媒體(Social Media)、文字探勘(Text Mining)、機器學習(Machine Learning)、情緒分析(Sentiment Analysis)、推薦系統(Recommendation System)、視覺化(Visualization) 社群媒體(... | ||||
111 | 以文字探勘... 以文字探勘技術支援社群媒體自我傷害高風險訊息偵測 (Using Text Mining Techniques for High-Risk Suicide Messages Detection on Social Media) | NTHU NDLTD | 碩 | 1.74 |
文字探勘(Text Mining)、機器學習(Machine Learning)、自殺防治(Suicide Prevention)、自動標記(Automatic Labeling)、異常檢測(Machine Learning) 文字探勘(... | ||||
111 | 整合學習遊... 整合學習遊戲與硬體實作的STEAM學習機制之研製 (A Study and Implementation of a STEAM Learning Scheme for Integrating Learning Game and Hardware Application) | NTHU NDLTD | 碩 | 3.47 |
STEAM(STEAM)、運算思維(Computational Thinking)、歷程分析(Portfolio Analysis)、學習硬體(Learning Hardware)、國小高年級(Elementary high-grade students) STEAM... | ||||
111 | 以文字探勘... 以文字探勘分析網路霸凌之現象-以厭女風氣為例 (Analysis of Misogynic Images by Using Text Mining Technology – A Cyberbullying Case Study) | NTHU NDLTD | 碩 | 2.46 |
網路霸凌(Cyberbullying)、機器學習(Machine Learning)、文字探勘(Text Mining)、自然語言處理(Natural Language Processing)、女性貶抑(Misogyny) 網路霸凌(... | ||||
111 | 以文字探勘... 以文字探勘分析小說文本人物性格之研究 (Research of Character Analysis in Novel Based on Text Mining) | NTHU NDLTD | 碩(提早入學) | 2.53 |
機器學習(machine learning)、自然語言處理(natural language processing)、性格分析(personality analysis)、劇本篩選(script filtering)、對立原則(principle of antagonism) 機器學習(... | ||||
111 | 以自然語言... 以自然語言處理技術建構自主學習之學習資源問答機器人 (Constructing a Question-Answering Robot for self-directed learning resources acquiring with natural language processing techniques) | NTHU NDLTD | 碩 | 1.76 |
自主學習(self-directed learning(SDL))、文字探勘(text mining)、自然語言處理(natural language processing(NLP))、問答機器人(question-answering system) 自主學習(... | ||||
110 | 探討擴增實... 探討擴增實境融入國中化學之學習成效與認知負荷- 以「物質結構與化學反應平衡」為例 (Exploring the Learning Effectiveness and Cognitive Load of Integrating Augmented Reality into Middle School Chemistry - Taking "Material Structure and Chemical Reaction Balance" as an Example) | NTHU NDLTD | 碩 | 1.95 |
擴增實境(Augmented Reality)、POE教學策略(POE teaching strategies)、學習成效(learning effectiveness)、認知負荷(cognitive load)、學習動機(learning motivation) 擴增實境(... | ||||
110 | 以虛擬實境... 以虛擬實境發展相對論質能互換概念學習系統之研究 (Development and application of virtual reality in learning Mass–Energy equivalence concepts of special theory of relativity) | NTHU NDLTD | 碩 | 1.91 |
狹義相對論(Special Relativity)、質能互換(Mass–Energy equivalence)、虛擬實境(virtual reality) 狹義相對論... | ||||
110 | 應用LDA... 應用LDA主題模型推薦課程相關書籍之研究 (Constructing A Course Related Book Recommendation System Based on LDA Topic Models) | NTHU NDLTD | 碩(提早入學) | 3.33 |
核心素養(Core Competencies)、推薦系統(Recommendation System)、主題模型(Topic Modeling)、文字探勘(Text Mining)、書籍(Book) 核心素養(... | ||||
110 | 建構高中自... 建構高中自然科學自主學習之網路資源推薦系統 (Construct an online learning resource recommendation system for high school natural sciences SDL) | NTHU NDLTD | 碩 | 2.71 |
自主學習(Self-directed Learning)、文字探勘(Text mining)、推薦系統(Recommendation System)、看板系統(Kanban System) 自主學習(... | ||||
110 | 結合擴增實... 結合擴增實境與程式教育桌遊對運算思維能力及認知負荷影響之探究 (A Study of Integrating Augmented Reality into Programming Educational Board Game on the Effectiveness of Computational Thinking Ability and Cognitive Load) | NTHU NDLTD | 碩 | 2.65 |
擴增實境(Augmented Reality)、運算思維(Computational Thinking)、程式設計(Programming)、認知負荷(Cognitive Load) 擴增實境(... | ||||
110 | 基於文字探... 基於文字探勘及視覺化技術之履歷分類輔助系統 (The Resume Classification Assisting System Based on Text Mining and Visualization Techniques) | NTHU NDLTD | 碩 | 1.53 |
文字探勘(text mining)、履歷(resume)、自然語言處理(Natural Language Processing)、視覺化(visualization tool)、學歷(education)、職務(job) 文字探勘(... | ||||
109 | 虛擬實境融... 虛擬實境融入國小兒童注意力訓練之研究 (The Study of Attention Training for Elementary Pupils with Virtual Reality Technology) | NTHU NDLTD | 碩 | 1.96 |
注意力訓練(attention training)、多向度注意力(multi-dimensional attention)、虛擬實境(virtual reality)、學習焦慮(learning anxiety)、認知負荷(cognitive load) 注意力訓練... | ||||
109 | 以非監督式... 以非監督式演算法結合空間型構法則探討五大人格特質中的校園意象 (Exploring the campus image of the Big Five personality traits using unsupervised algorithm and space syntax) | NTHU NDLTD | 碩 | 1.74 |
數位足跡(digital footprint)、五大人格特質(Big Five personality traits)、校園意象(campus image)、空間型構法則(space syntax)、Wineglass「空間-時間」模型(Wineglass space-time model)、時間序列(time series)、機器學習(Machine Learning) 數位足跡(... | ||||
109 | 開發和評估... 開發和評估虛擬實境家具擺設系統對大學生空間家具配置、人體工學與家具尺寸、動線規劃與設計圖面溝通表達能力的影響 (Developing and Evaluating the Effect of the Virtual Reality Furnishings System on College Students’ Furniture Layout in Space, Ergonomics and Furniture Dimension, Route Planning, Communication and Presentation Ability of Design Drawing) | NTHU NDLTD | 碩 | 2.73 |
虛擬實境家具擺設(Virtual reality furnishings)、空間家具配置(furniture layout in space)、人體工學與家具尺寸(ergonomics and furniture dimension)、動線規劃(route planning)、設計圖面溝通表達能力(communication and presentation ability of design drawing) 虛擬實境家... | ||||
109 | Cardb... Cardboard VR遊戲式虛擬濕地生態系統對於學生環境教育學習成就與學習動機之影響 (The Effects of Cardboard VR Game-based Virtual Wetland Ecology System on Students’ Learning Achievement and Motivation in Environmental Education) | NTHU NDLTD | 碩 | 2.73 |
Cardboard VR(Cardboard VR)、濕地生態(wetland ecology)、環境教育(environmental education)、數位遊戲式學習(digital game-based learning)、學習成就(learning achievement)、學習動機(learning motivation) Cardb... | ||||
109 | 以機器學習... 以機器學習分析數位音樂情緒資訊之研究 (Analyzing Emotional Information of Digital Music by Machine Learning) | NTHU NDLTD | 碩 | 2.11 |
數位音樂(Digital music)、音樂資訊檢索(Music Information Retrieval)、音樂情緒(Music Emotion)、情緒模型(Emotion Model)、機器學習(Machine Learning) 數位音樂(... | ||||
108 | 結合擴增實... 結合擴增實境與卡牌操作之虛擬實驗設計與學習成效分析-以國中化學鋅銅電池實驗為例 (Virtual Experiment Design and Learning Achievement Analysis Based on Augmented Reality and Card Operation-An Example of Junior High School Chemical Daniell cell Experiment) | NTHU NDLTD | 碩 | 2.92 |
擴增實境(Augment reality)、虛擬實驗(Virtual experiment)、化學(Chemistry)、鋅銅電池(Daniell cell)、探究式學習(Inquiry-based learning) 擴增實境(... | ||||
108 | 應用機器學... 應用機器學習及情緒分析偵測憂鬱高風險之網路文章 (Applying machine learning and sentiment analysis to detect online posts with high depressive tendencies) | NTHU NDLTD | 碩 | 2.25 |
憂鬱(depression)、自我傷害(self-harm)、社群媒體(social media)、文字探勘(text mining)、情緒分析(sentiment analysis)、機器學習(machine learning) 憂鬱(de... | ||||
108 | 以機器學習... 以機器學習法分析大學生之校園數位足跡 (Analysis of Undergraduates’ Campus Digital Footprint by Machine Learning) | NTHU NDLTD | 碩 | (竹教大學號無法計算) |
機器學習(Machine Learning)、數位足跡(Digital Footprint)、五大人格特質(Big Five Personality Traits) 機器學習(... | ||||
107 | 建構虛擬實... 建構虛擬實境下高中化學同分異構物學習系統 (Constructing an Isomeric Chemical Molecular Learning System by Virtual Reality for Senior High School Students) | NTHU NDLTD | 碩 | (竹教大學號無法計算) |
虛擬實境(Virtual Reality)、分子模型(Molecular model)、同分異構物(Isomer)、鷹架理論(Scaffolding Theory) 虛擬實境(... | ||||
107 | 以科技接受... 以科技接受模式探討大學實施磨課師應用先修班課程影響完課率之因素 (The factors analysis of the completion rate of university advanced placement courses on MOOCs) | NTHU NDLTD | 碩 | (竹教大學號無法計算) |
磨課師(Massive Open Online Courses)、科技接受模式(Technology Acceptance Model)、大學先修課程(Advanced Placement) 磨課師(M... | ||||
106 | 虛擬實境運... 虛擬實境運用於棒球運動訓練之研究-以右外野手守備補位訓練為例 (The Study of applying Virtual Reality on the Right Fielder's defense Training of baseball) | NTHU NDLTD | 碩 | (竹教大學號無法計算) |
虛擬實境(virtual reality)、情境式學習(baseball basic training.)、棒球基礎訓練(situated learning) 虛擬實境(... | ||||
106 | 以影片標記... 以影片標記及分群技術應用於國小學生 情意評量分析之研究 (The Study of Applying Educational Video Annotation and Clustering Technology on Analyzing the Habits of Mind of Elementary School Students) | NTHU NDLTD | 碩 | (竹教大學號無法計算) |
影片標記(Video annotation)、分群技術(Clustering algorithm)、心智習性(Habits of mind) 影片標記(... | ||||
106 | 機器學習結... 機器學習結合文字情感分析應用於預測廣告贊助文章 – 以美食部落格為例 (Machine learning combining text emotion analysis apply in predicting sponsored posts - A case study of blogs of gourmet) | NTHU NDLTD | 碩 | (竹教大學號無法計算) |
機器學習(machine learning)、情感運算(affective computing)、網路行銷(internet marketing) 機器學習(... | ||||
105 | 虛擬實境之... 虛擬實境之遊戲式學習環境對於空間認知影響之研究 (The study of spatial cognition in VR game-based learning environment) | NTHU NDLTD | 碩 | (竹教大學號無法計算) |
虛擬實境(Virtual reality)、遊戲式學習(Game based learning)、體感(Embodied learning)、空間認知(Spatial cognition) 虛擬實境(... | ||||
105 | 頭戴式虛擬... 頭戴式虛擬實境台北樹蛙遊戲學習系統之建構與分析 (Construction and Analysis of a Game-based and HMD Virtual Reality Learning System for Taipei Tree Frog) | NTHU NDLTD | 碩 | (竹教大學號無法計算) |
虛擬實境(virtual reality)、存在感(presence)、接受度(acceptance)、焦慮感(anxiety)、遊戲式學習(game learning) 虛擬實境(... | ||||
104 | 運用行動載... 運用行動載具提升國小學童合作學習能力與主動探索能力之研究 (ability of active exploring and cooperative learning related with action device) | NTHU NDLTD | 碩 | 無口試日期 |
行動載具(action device)、合作學習能力(the ability of cooperative learning)、主動探索能力(the ability of active exploration) 行動載具(... | ||||
104 | 建構具有互... 建構具有互動式時間軸之歷史文化遊戲系統 (A Study of Using the Interactive Time Line Gear on a Game-based History Learning System) | NTHU NDLTD | 碩 | 無口試日期 |
歷史教學(History Learning)、競賽式學習(Game-based Learning)、互動式時間軸(Interactive TimeLine)、遊戲化學習(Gamification) 歷史教學(... | ||||
104 | 虛擬實境在... 虛擬實境在奈米科技教學上的應用 - 以富勒烯結構分析為例 (Application of Virtual Reality in Nanotechnology Instruction – A Case Study of Fullerene Structural Analysis) | NTHU NDLTD | 碩 | 無口試日期 |
奈米科技(Nanotechnology)、富勒烯(Fullerenes)、巴克球(Buckyballs)、奈米碳管(Nanotubes)、虛擬實驗室(Virtual Labs) 奈米科技(... | ||||
103 | 探討體感式... 探討體感式裝置融入全肢體反應教學法對幼兒聽覺理解影響之研究 (The Effect of Motion-Sensing based Total Physical Response Teaching Strategy on Preschool Children’s Hearing Comprehension) | NTHU NDLTD | 碩 | 無口試日期 |
全肢體反應教學法(Total Physical Response(TPR))、鷹架理論(Scaffolding Theory)、體感式(Motion-Sensing) 全肢體反應... | ||||
103 | 多人線上環... 多人線上環境下鷹架引導探究生活化學學習之研究 (The effect of scaffolded mutiplayer online game for chemistry Inquiry-based learning) | NTHU NDLTD | 碩 | 無口試日期 |
化學教育(Chemistry education)、鷹架教學(Scaffolding teaching)、探究學習(Inquiry-based learning)、遊戲式學習(Game-based learning) 化學教育(... | ||||
102 | 以機器學習... 以機器學習法分析線上簽名之動態特徵對於身分辨識影響之研究 (not found) | NTHU NDLTD | 碩 | 無口試日期 |
機器學習(Machine Learning)、動態特徵(On-line Signature)、手寫簽名(Handwriting)、身分辨識(Personal Identification) 機器學習(... | ||||
102 | 以blog... 以blog建置公立學校附設幼兒園行政檔案管理系統之研究 (A Study of Constructing a Blog-based Administration Archives Management System for Affiliated Public School Kindergartens) | NTHU NDLTD | 碩 | 無口試日期 |
幼兒園行政(Kindergarten administration)、檔案管理(Archives management)、檔案管理系統(Archives management systems)、部落格(blog) 幼兒園行政... | ||||
102 | 繪圖式字彙... 繪圖式字彙學習策略對於國小英文學習成效與學習動機影響之研究 (A Study of Drawing Pictures as Cues on English Vocabulary Learning Achievement and Learning Motivation of Elementary ESL Students) | NTHU NDLTD | 碩 | 無口試日期 |
字彙學習策略(Vocabulary learning strategy)、學習社群(learning community)、圖像式學習(picture-based learning)、英語學習(English Learning) 字彙學習策... | ||||
100 | Faceb... Facebook上之情境感知英文字彙學習系統 (A Context-aware English Vocabulary Learning system on Facebook) | NTHU NDLTD | 碩 | 無口試日期 |
語文學習(Language learning)、情境感知(Context-aware)、同儕學習(Peer learning)、社群網路(Social network) 語文學習(... |