政府計畫(GRB),建議「依年度遞減排序」,以查看最新的研究方向。
畢業學年度 | 論文標題 | 連結 | 學位 | 畢業時長(years) |
---|---|---|---|---|
關鍵字 | ||||
113 | 研發行動式... 研發行動式擴增實境「梅園」即時導覽系統與使用成效評估 (Development of “Dr. Mei Memorial Garden” Mobile Augmented Reality Real-time Tour System and Evulation of its Effectiveness) | NTHU | 碩 | 暫無口試日期 |
行動式擴增實境(Mobile Augmented Reality)、即時導覽系統(real-time tour system)、多媒體數位內容(multimedia digital contents)、學習成效(learning effectiveness) 行動式擴增... | ||||
111 | 研發「解碼... 研發「解碼傳說」程式解謎桌遊於運算思維教育之探討 (A Study of designing “Co-Decode” puzzle board game for computational thinking education) | NTHU NDLTD | 碩 | 5.99 |
運算思維(Computational Thinking)、遊戲式學習(Game-based learning)、桌上遊戲(Board game)、情境式解謎遊戲(Situational puzzle game) 運算思維(... | ||||
110 | 研發輔助學... 研發輔助學習障礙學生學習識寫漢字之APP系統 (A Study of Developing an Assistive APP to Help Students with Learning Disabilities Learn Chinese Characters Recognition and Written Expression) | NTHU NDLTD | 碩 | 2.98 |
學習障礙(Learning Disabilities)、平板APP(Tablet APP)、科技輔助語言教學(Technology assisted language learning) 學習障礙(... | ||||
109 | 透過問題導... 透過問題導向學習教學策略STEAM機器人課程對學生STEAM和21世紀能力之態度影響研究 (A Study of the Influence of STEAM Robotics Courses on Students' Attitudes towards STEAM and the 21st Century Skills through Problem-based Learning and Teaching Strategies) | NTHU NDLTD | 碩 | 6.11 |
問題導向學習(Problem-based learning)、STEAM(STEAM)、機器人教具(Robotics teaching aids)、21世紀能力(21st century skills) 問題導向學... | ||||
109 | 行動式虛擬... 行動式虛擬實境系統應用於高等護理教育之設計建置及其成效之評估 (Design and implementation of the mobile virtual reality system in tertiary nursing education and evaluation of its effectiveness) | NTHU NDLTD | 碩 | 3.10 |
虛擬實境(Virtual Reality)、數位科技(Digital Technology)、行動載具(Mobile Device)、醫護教育(Nursing Education)、全身性過敏反應(Anaphylaxis) 虛擬實境(... | ||||
109 | 融入平板電... 融入平板電腦於書寫策略教學對書寫困難兒童之書寫表現成效之研究 (A Study of Writing Performance of the Children with Written Language Disorders in Taiwan by Integrating the Tablet Computer Intervention in Writing Strategies) | NTHU NDLTD | 碩 | 1.86 |
書寫困難(Written language disorder)、書寫策略教學(Writing intervention)、平板APP(Tablet APP) 書寫困難(... | ||||
109 | 自紙本及平... 自紙本及平板電腦介入教學之觀點探討台灣書寫困難兒童的書寫歷程展現 (An Investigation of the Handwriting Development of the Taiwanese Children with Written Language Disorders from the Perspectives of Paper and Tablet Computer Interventions) | NTHU NDLTD | 碩 | 1.86 |
書寫歷程(Handwriting progress)、平板介入教學(Tablet-based learning)、組字規則(Orthographic knowledge) 書寫歷程(... | ||||
109 | 數位人文觀... 數位人文觀點之遊戲式行動導覽系統研發與評估—以清大梅園為例 (The Development and Evaluation of the Game-facilitated Mobile Tour System from the Perspective of Digital Humanities — A Case Study of Mei Memorial Garden at National Tsing Hua University) | NTHU NDLTD | 碩 | 3.62 |
數位人文(Digital humanities)、行動導覽(Mobile learning)、遊戲式學習(Game-facilitated learning)、學習成效(Learning effectiveness)、學習投入(Learning engagement) 數位人文(... | ||||
109 | 改進空手道... 改進空手道線上學習暨回饋系統以增強其教學成效之研究 (A study of improving the Karate online learning and feed-back system to facilitate its teaching and learning effectiveness) | NTHU NDLTD | 碩 | 5.34 |
空手道(Karate)、回饋(Feed-back)、成就(Achievement)、科技接受度(Technology acceptance) 空手道(K... | ||||
108 | 研發「課堂... 研發「課堂冒險」桌上遊戲以改善偏鄉小學課堂學習之研究 (A Study of Development of “Adventure of Classroom” Board Game to Improve Class Learning in a Rural Elementary School) | NTHU NDLTD | 碩 | 4.46 |
遊戲化概念(Gamification)、桌上遊戲(Board-game)、課堂氛圍(Class Climate)、悅趣式學習(Game-based Learning) 遊戲化概念... | ||||
107 | 平板融入國... 平板融入國小圓面積情境式數位遊戲之教學內容設計與評估 (Design and evaluation of the situated e-learning game and teaching content on circle graphics supported by tablet PCs in the elementary school) | NTHU NDLTD | 碩 | 3.90 |
數位遊戲式學習(Digital Game-Based Learning)、van Hiele幾何思考層次理論(van Hiele Geometric Thinking Level)、情境式學習(Situated-Learning)、圓形和複合圖形面積(Circle and Complex Graph Area)、平板電腦(Tablet PCs) 數位遊戲式... | ||||
106 | 數位學習遊... 數位學習遊戲系統融入數學之建置與評估-以圓與圓的複合圖形為例 (Implementation and Evaluation of an e-learning game system in mathematics:Using circle and complex graphics of circle as an example) | NTHU NDLTD | 碩 | 2.90 |
數位學習(e-learning)、悅趣式學習(digital game-based learning)、數學學習(mathematics learning)、圓形(circle)、複合圖形(complex graphics) 數位學習(... | ||||
105 | 古文學習之... 古文學習之數位遊戲系統設計:以《老殘遊記-遊大明湖》為例 (A Digital Game System for Ancient Chinese Prose Learning: A Case of The Travels of Lao Can-Daming Lake) | NTHU NDLTD | 碩 | 暫無口試日期 |
數位學習(Information and learning technology)、悅趣式學習(Game-based learning)、語言學習(Language learning)、學習動機(Learning motivation)、學習參與度(Learning engagement) 數位學習(... | ||||
105 | 研發輔助國... 研發輔助國小先天盲視障生學習中文識字與輸入法之線上學習系統 (Development of an accessible online learning system for congenitally visually impaired students learning Chinese computer input method) | NTHU NDLTD | 碩 | 2.45 |
視障學生(Visually impaired students)、線上學習(Online learning)、中文識字(Chinese literacy)、嘸蝦米輸入法(Boshiamy input method)、無障礙網頁(Accessibility website) 視障學生(... | ||||
105 | 數位視覺設... 數位視覺設計融匯虛擬化身與學習夥伴之應用對中學生悅 趣式古文學習感知之探討 (A Study of Applications of Digital Visual Design with Avatars and Learning Companions into Game-based Classical Chinese Learning and the Perceptions by the Junior High Students) | NTHU NDLTD | 碩 | 3.44 |
視覺化圖像(Visualization)、虛擬化身(Customized Avatars)、學習夥伴(Learning companions)、古典文學學習(Chinese Classical Literature Teaching) 視覺化圖像... | ||||
104 | A Stu... A Study of Learning Effectiveness of the MOOC Innovative Instructional Mode: Using the Cross-strait Course of the Tsing Hua Universities as an Example (磨課師創新教學模式之學習成效研究:以清華大學跨兩岸課程施行為例) | NTHU NDLTD | 碩 | 暫無口試日期 |
磨課師(Massive Open Online Courses (MOOCs))、開放式線上學習(Open online learning)、投入(Engagement)、高等教育(Higher education)、華人社會(Chinese society) 磨課師(M... | ||||
104 | 應用磨課師... 應用磨課師/師博課以促進生命科學深度理解之設計本位研究 (Applying MOOCs/SPOCs to promote deeper conceptual understanding in life science via design-based research) | NTHU NDLTD | 碩 | 暫無口試日期 |
磨課師(MOOCs)、師博課(SPOCs)、翻轉教室(flipped classroom)、高等教育(higher education)、電腦輔助協作學習(computer-supported collaborative learning (CSCL)) 磨課師(M... | ||||
104 | A qua... A quasi-experimental study on the effect of badges on timeliness within an undergraduate physics course. (A quasi-experimental study on the effect of badges on timeliness within an undergraduate physics course.) | NTHU NDLTD | 碩(外籍生) | 暫無口試日期 |
nil(badges) nil(b... | ||||
103 | 平板電腦融... 平板電腦融入教室互動系統於國小高年級學童學習之成效探討:以綜合科為例 (A Study of Integrating tablet PCs with the Interactive Classroom System into the Elementary School Classroom : Using the subject of Integrative Activities as an example) | NTHU NDLTD | 碩 | 暫無口試日期 |
綜合活動學習領域(Integrated activities)、教室互動系統(Interactive Classroom System)、平板電腦(Tablet PC)、數位學習(E-learning) 綜合活動學... | ||||
103 | 課後作業系... 課後作業系統融入大學普通物理課程之研究 (A Study of Integrating Homework System into University General Physics) | NTHU NDLTD | 碩 | 暫無口試日期 |
課後作業系統(Homework System)、普通物理(General Physics course)、自主學習(Self-Regulated Learning)、S-P表(S-P chart) 課後作業系... | ||||
103 | 研發整合A... 研發整合ASR技術之字彙導向繪本應用程式以增強英語字彙習得 (Developing the vocabulary-based E-Picture book app integrated with ASR technique to facilitate English vocabulary acquisition) | NTHU NDLTD | 碩 | 暫無口試日期 |
繪本(Picture books)、平衡閱讀教學(Balanced reading instruction (BRI))、自動語音辨識技術(Automatic speech recognition (ASR) technique)、平板電腦(Tablet PCs)、科技輔助語言學習(Technology-enhanced language learning (TELL))、字彙學習策略(Vocabulary learning strategies (VLS))、小組協助個別教學(Team-assisted individualization (TAI)) 繪本(Pi... |